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上海市交大附中(嘉定分校)2020届高三下学期第二次阶段测试英语试题(无听力音频无文字材料) Word版含答案

日期:2024-04-30 科目:英语 类型:高中试卷 查看:87次 大小:30228Byte 来源:二一课件通
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2019-2020学年交大附中(嘉定分校)高三下英语阶段测试 II. Grammar and Vocabulary Section A Directions: After reading the passage below, fill in the blanks to make the passages coherent and grammatically correct. For the blanks with a given word, fill in each blank with the proper form of the given word; for the other blanks, use one word that best fits each blank. Video Games Foster Creativity? Video games that foster creative freedom can increase creativity under certain conditions, according to new research from lowa State University. The experimental study compared the effect of playing the popular world-building game Mine-craft(《我的世界》), with or without instruction, to watching a TV show or playing a race car video game. Those (21) _____ (give) the freedom to play Mine-craft without instruction were most creative. "It's not just that Mine-craft can help induce - creativity. There seems to be something about choosing to do it that also matters," said Douglas Gentile, a professor of psychology. (22) _____ you are not familiar with the game, Gentile says Mine-craft is like a virtual Lego world. The game, which has sold more than 100 million copies, allows players to explore unique worlds and create anything they can imagine. Study participants randomly assigned to play Mine-craft were split into two groups. The one receiving instruction was told to play as creatively as possible. After 40 minutes of play or watching TV, the 352 participants completed several creativity tasks. (23) _____ (measure) creative production, they were asked to draw a creature from a world much different than Earth. More human-like creatures scored low for creativity and those less human-like scored high. Surprisingly, those instructed to be creative while playing Mine-craft were (24) _____ (creative). Gentile says there's no clear explanation for this finding. In the paper published by Creativity Research Journal, he, Jorge Blanco-Herrera, lead author and former master's student in psychology; and Jeffrey Rokkum, former Ph.D. student in psychology, outlined possible reasons why the instructed Mine-craft group scored lower than the other groups. Blanco-Herrera says the instructions may have changed subject's motivation for play. "(25) _____ (tell) to be creative may have actually limited their options while playing, resulting in a less creative experience," Blanco - Herrera said. "It's also possible they used all their 'creative juices' while playing and had (26) _____ when it came time to complete the test." Video games can have both harmful and beneficial effects. Gentile's previous research has shown the amount, content and context of video games (27) _____ (influence) what players learn through repeated experiences. (28) _____ must of Gentile's research has focused on aggression or pro-social behavior, he says the same appears to be true for creativity. Most video games encourage players to practice some level of creativity. For example, players may create a chara ... ...

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